Sunday, November 21, 2010

What I Did Today - First Impressions Dress



This is a Poser dress I'm making for Cookie. The colors are only to make the details easier to see; I haven't done textures yet. There will also be versions for Victoria 3 and Victoria 4, although they won't be 100% texture compatible. I had to shorten the bodice back length in order to fit Cookie, and I'm not willing to put up with badly distorted textures just to share mapping 100%. Only the "bodice" will be different, though.

This dress is based on one from the 1930s. The 30s were an odd fashion decade. There were some beautiful glamorous evening gowns, but day wear tended to be really... frumpy. It's like an entire generation just forgot about darts. Everyone except the starlets might as well have been wearing sacks. (Some little girls actually were wearing flour sack dresses, but that's different.) I made some alterations to make this dress more appealing to modern eyes, while still keeping the period essence.

On a more technical side, this virtual dress is a hybrid piece, which means that it's both conforming and dynamic. So DAZ Studio users will also be able to use this one. You can load it up and treat it like any other conforming outfit; it even has body handles to help in posing. But if you're in Poser, you can also clothify the "hip" bodypart and have the skirt and peplum behave dynamically. Unfortunately Poser's cloth self-collision detection isn't all it could be, and sometimes the top of the skirt will poke through near the waistband. However, a transparency map at the top of the skirt can be used to fix that easily enough.

I've also made just the top into a conforming piece, to be mixed with other skirts or pants. I think the modeling and rigging on both pieces are basically done.

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