Tuesday, November 23, 2010

First Impressions Dress -- Materials

Today I spent my development time making materials for the First Impressions dress. This is my favorite for the outer cloth:

There's also a navy version of it. That's not a texture map, BTW; it's all procedural. DAZ Studio users won't be getting an exact version of this one. It's generated in Matmatic using the Loom function, and as much as I love the DS guys, I'm not building 133-node shader by hand.

I am going to try to build DS versions of the materials (including a simpler pinstripe), but I can't make any promises. I've never worked with DS's shader mixer before, and it's basically undocumented. I'll do what I can.

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