Sunday, July 31, 2011

Took care of the crunchies!

Pranx's new outfit

After wandering away for two months, I picked up the Pranx Aristocrat outfit again. I figured out what was making the pants crunch at the crouch, and I'm afraid people who are counting on quads alone to fix that are going to be sorely disappointed. They needed a clean internal line to bend along. I do think quads would help with the blending along that line, however. Right now the poly count on the pants is stupidly high to ensure good bending. Smoother mesh lines would help with that at a lower polygon count.

Also picked up an awesome utility for making conforming clothes: Poser File Editor. It reduces two hours worth of work to two clicks. Instead of having to hand-edit the CR2 file, I just load up the base figure and use PFE to change the geometry. PFE automatically removes any body parts that aren't needed. Then tell it to convert to conformer and it removes all the old morphs, IK chains, and fixes the material list. I think the time it saved me on this outfit already paid for itself.

So, now all I have to do is make a texture set or two for this set and package it up. And of course make the dreaded promo image. ;)